ITG MORPH, a high-quality animation studio, works on India’s most popular and most awarded animated political cartoon series - So Sorry.
As ITG MORPH expands, we are looking for some talented artists who are passionate, and hard working, to join our team. It takes a special kind of talent to work on animation that will have an audience/fan base over 60 million. If you have that talent and drive, write to us. ITG Morph invites you to be a part of our exciting animation projects. 

We have vacancies in the following positions at Film city, Noida.


1. 3D Animator
Eligibility: 
Well versed in Autodesk Maya software
Knowledge of Animation principles and ability to produce high quality key frame animation.
Creativity to visualize out of the box camera angles and animations.
Experience of atleast 2 years.
Responsibilities: Understand fundamentals of animation can work in a variety of styles, can work from creative briefs/storyboards to execute animation. Prior series or features experience a plus.


2. 3D Modeling artist
Eligibility:
Strong knowledge of Autodesk Maya software
Strong knowledge of character blends shape 
Keen understanding of Anatomy and Facial Features
Artist who prefer to model and texture for their models as well will be preferred.
Experience of atleast 2 years
Responsibilities: Detailed work and technically solid. Specialize in organic / inorganic modeling.


3.  Rigging Artist
Eligibility: 
Well versed in Autodesk Maya software
Must have good understanding of shapes, compositions, physical motion, weight
and balance 
Should be able to create rigs for simple level models.
Experience of atleast 2 years
Responsibilities:  Ability to create simple/advanced level Rigs for characters, props and environment, knowledge of dynamics would be an added advantage


4.  Lighting & Texturing
Eligibility:
Understanding of various composition techniques.
Knowledge of the cinematography principles including depth of field, density, use of filters
Ability to light characters and environments, interior and exterior, different times of day, etc.
Experience of atleast 2 years
Responsibilities:  Ability to light characters and environment, interior and exteriors, different times of day

   
5.  Compositing and Editing 
Eligibility:
Understanding of various composition techniques
Knowledge of the cinematography principles including depth of field, density, use of       filter
Good technical knowledge of how 3D lighting works in order to understand the 'multipasses' that the Lighters create.
Experience atleast 2 years
Responsibility: Ensure that there is consistency in lighting, colour, balance and mood b/w the various elements of a shot or scene.  Constructing the final image by combining layers of previously- created material including rendered computer animation FX, graphics and static background plates.

Interested candidates can send their resume along with showreel at          hr@morphtechnologies.com