ITG MORPH, a high-quality animation studio, works on India’s most popular and most awarded animated political cartoon series - So Sorry.
As ITG MORPH expands, we are looking for some talented artists who are passionate, and hard working, to join our team. It takes a special kind of talent to work on animation that will have an audience/fan base over 60 million. If you have that talent and drive, write to us. ITG Morph invites you to be a part of our exciting animation projects.
We have vacancies in the following positions at Film city, Noida.
1. 3D Animator
Eligibility:
• Well versed in Autodesk Maya software
• Knowledge of Animation principles and ability to produce high quality key frame animation.
• Creativity to visualize out of the box camera angles and animations.
• Experience of atleast 2 years.
Responsibilities: Understand fundamentals of animation can work in a variety of styles, can work from creative briefs/storyboards to execute animation. Prior series or features experience a plus.
2. 3D Modeling artist
Eligibility:
• Strong knowledge of Autodesk Maya software
• Strong knowledge of character blends shape
• Keen understanding of Anatomy and Facial Features
• Artist who prefer to model and texture for their models as well will be preferred.
• Experience of atleast 2 years
Responsibilities: Detailed work and technically solid. Specialize in organic / inorganic modeling.
3. Rigging Artist
Eligibility:
• Well versed in Autodesk Maya software
• Must have good understanding of shapes, compositions, physical motion, weight
and balance
• Should be able to create rigs for simple level models.
• Experience of atleast 2 years
Responsibilities: Ability to create simple/advanced level Rigs for characters, props and environment, knowledge of dynamics would be an added advantage
4. Lighting & Texturing
Eligibility:
• Understanding of various composition techniques.
• Knowledge of the cinematography principles including depth of field, density, use of filters
• Ability to light characters and environments, interior and exterior, different times of day, etc.
• Experience of atleast 2 years
Responsibilities: Ability to light characters and environment, interior and exteriors, different times of day
5. Compositing and Editing
Eligibility:
• Understanding of various composition techniques
• Knowledge of the cinematography principles including depth of field, density, use of filter
• Good technical knowledge of how 3D lighting works in order to understand the 'multipasses' that the Lighters create.
• Experience atleast 2 years
Responsibility: Ensure that there is consistency in lighting, colour, balance and mood b/w the various elements of a shot or scene. Constructing the final image by combining layers of previously- created material including rendered computer animation FX, graphics and static background plates.
Interested candidates can send their resume along with showreel at hr@morphtechnologies.com
As ITG MORPH expands, we are looking for some talented artists who are passionate, and hard working, to join our team. It takes a special kind of talent to work on animation that will have an audience/fan base over 60 million. If you have that talent and drive, write to us. ITG Morph invites you to be a part of our exciting animation projects.
We have vacancies in the following positions at Film city, Noida.
1. 3D Animator
Eligibility:
• Well versed in Autodesk Maya software
• Knowledge of Animation principles and ability to produce high quality key frame animation.
• Creativity to visualize out of the box camera angles and animations.
• Experience of atleast 2 years.
Responsibilities: Understand fundamentals of animation can work in a variety of styles, can work from creative briefs/storyboards to execute animation. Prior series or features experience a plus.
2. 3D Modeling artist
Eligibility:
• Strong knowledge of Autodesk Maya software
• Strong knowledge of character blends shape
• Keen understanding of Anatomy and Facial Features
• Artist who prefer to model and texture for their models as well will be preferred.
• Experience of atleast 2 years
Responsibilities: Detailed work and technically solid. Specialize in organic / inorganic modeling.
3. Rigging Artist
Eligibility:
• Well versed in Autodesk Maya software
• Must have good understanding of shapes, compositions, physical motion, weight
and balance
• Should be able to create rigs for simple level models.
• Experience of atleast 2 years
Responsibilities: Ability to create simple/advanced level Rigs for characters, props and environment, knowledge of dynamics would be an added advantage
4. Lighting & Texturing
Eligibility:
• Understanding of various composition techniques.
• Knowledge of the cinematography principles including depth of field, density, use of filters
• Ability to light characters and environments, interior and exterior, different times of day, etc.
• Experience of atleast 2 years
Responsibilities: Ability to light characters and environment, interior and exteriors, different times of day
5. Compositing and Editing
Eligibility:
• Understanding of various composition techniques
• Knowledge of the cinematography principles including depth of field, density, use of filter
• Good technical knowledge of how 3D lighting works in order to understand the 'multipasses' that the Lighters create.
• Experience atleast 2 years
Responsibility: Ensure that there is consistency in lighting, colour, balance and mood b/w the various elements of a shot or scene. Constructing the final image by combining layers of previously- created material including rendered computer animation FX, graphics and static background plates.
Interested candidates can send their resume along with showreel at hr@morphtechnologies.com