Company Name: Live Pixel Technologies
web:http://www.livepixeltechnologies.com/index.html


1. Job Title: Concept Artist
Department: Art
Location: Navi Mumbai
Closing Date: 20/04/2014
Reports to: Lead CG/ CG Supervisor/Creative Director/Art Director

Salary - TBD
Experience - Senior

Process: Candidate's Profile (With demo reel), Interview followed by a test

Key Purpose:

To create photo realistic and stylized concept artworks


Needs to do:
Creating photo realistic and stylized concept artworks for film. Should be able to pencil, ink and color a shot defined in the script. Look development, storyboard creation and digital paintings.
Thorough knowledge of advanced matte painting techniques including color space, digital paint techniques and Photoshop file management (file formats, bit depth resolution or appropriate layering of elements).
Technical emphasis on composition, depth, lighting and color. Working proficiency in Nuke.

Needs to know:
Sound knowledge of perspective, human anatomy, proportions, color and light.
Brilliant sketching and composting skills (both digital and traditional)
Working knowledge of Photoshop and 3D layers
Excellent verbal and written communication skills.
Professional aptitude for time management, handling multiple priorities, completion within a set deadline.

Needs to be:
Ability to work on tight schedules and time frames
ability to convert a written concept to a visual form
Ability to take artistic and creative directions positively
Proactive, adaptable and team player.


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2. Job Title: Matte Painter
Department: Animation
Location: Navi Mumbai
Closing Date: 20/04/2014
Reports to: CG Supervisor/Creative Director


Salary - TBD
Experience - Mid

Process: Candidate's Profile (With demo reel), Interview followed by a test

Key Purpose:

To create photo realistic matte paintings and composites

Needs to do:

Work with live action footage, digital stills photography, rendered CG elements and digital paint to create believable environments.
Be flexible enough to wholly composite moderately complex shots in Nuke and After Effects.

Needs to know:

Sound knowledge of perspective, human anatomy, proportions, color and light.
Brilliant sketching skills (both digital and traditional)
Technical proficiency in photography
Working knowledge of Photoshop and 3D layers
Sound verbal and communication skills
Time management, deadline, priority settings.

Needs to be:

Ability to work on tight schedules and time frames
ability to convert a written concept to a visual form
Ability to take artistic and creative directions positively
Proactive, adaptable and team player.

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IN CG

1. Job Title: 3D Modeling/Texturing Artist
Department: CG
Location: Navi Mumbai
Closing Date: 20/06/2014
Reports to: Lead CG/ CG Supervisor/ Creative Director


Salary - TBD
Experience - 2-5 years

Process: Candidate's Profile (With demo-reel), Interview followed by a technical test

Key Purpose:

To create photo realistic 3D Models and composite

Needs to do:

Create highly detailed 3D models in Maya/Mudbox/ZBrush, Great skills in 3D texturing, baking, and working with multiple maps.
Knowledge of Lighting (preferably mental Ray) in Maya. Should be aware of the Autodesk pipeline and cross platform plug-ins

Needs to know:

Sound knowledge of human anatomy and proportions.
Great technical proficiency in Mudbox/Maya
Working knowledge of principles of 3D texture projections
Mental Ray for Maya
Maya/Mudbox texturing
File management and structuring
Sound verbal and communication skills
Time management

Needs to be:

Ability to work on tight schedules and time frames
ability to convert a written concept to a visual form
Ability to take artistic and creative directions positively
Proactive, adaptable and team player.


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2. Job Title: 3D Lighting Artist
Department: CG
Location: Navi Mumbai
Closing Date: 20/06/2014
Reports to: Lead - CG/ CG Supervisor/ Creative Director


Salary - TBD
Experience - 2-5 years

Process: Candidate's Profile (With demo-reel), Interview followed by a technical test

Key Purpose:

To create photo realistic lighting and composite for virtual characters/environments

Needs to do:

Create highly believable character and environment lighting using Mental Ray. Knowledge of color management and linear workflow.
Proficient in Mental Ray for Maya. Should be aware of the Autodesk pipeline and cross platform software's and plugins Keyshot, VRay etc.

Needs to know:

Sound knowledge Mental Ray for Maya.
Great technical proficiency in Maya
Principle of light and color
File management and structuring
Sound verbal and communication skills
Time management

Needs to be:

Ability to work on tight schedules and time frames
ability to convert a written concept to a visual form
Ability to take artistic and creative directions positively
Proactive, adaptable and team player.


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3. Job Title: Rigging/TA Artist
Department: CG
Location: Navi Mumbai
Closing Date: 20/06/2014
Reports to: Lead CG/ CG Supervisor/ Creative Director


Salary - TBD
Experience - 2-5 years

Process: Candidate's Profile (With demo-reel), Interview followed by a technical test

Key Purpose:

To create believable rigs for virtual characters/environments

Needs to do:

Provide Maya rigging, enveloping and tool development for feature film VFX pipeline
Maintain rigs throughout the course of a show.
Oversee creature pipeline issues for other artists.
Willingness to cross-train into proprietary software.
Mentor entry-level artists.

Needs to know:

3+ years of Maya rigging for games, television or feature film.
Experience rigging and enveloping humanoid, quadruped, winged, other non-bipedal creatures, vehicles, and facial animation systems.
Programming skills: MEL/ PYTHON
Knowledge of simulation techniques for hair, flesh, cloth, rigid bodies in 3D software packages a plus.
File management and structuring
Sound verbal and communication skills
Time management

Needs to be:

Ability to work on tight schedules and time frames
Ability to take artistic and creative directions positively
Proactive, adaptable and team player


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4. Job Title: 3D Animator
Department: CG
Location: Navi Mumbai
Closing Date: 20/06/2014
Reports to: Lead CG/ CG Supervisor/ Creative Director


Salary - TBD
Experience - 2-5 years

Process: Candidate's Profile (With demo-reel), Interview followed by a technical test

Key Purpose:

To create believable rigs for virtual characters/environments

Needs to do:

Work closely with the animation lead/supervisor to create believable animation with convincing performances and motion.
Be aware of project schedules and be capable of delivering work to deadlines.
Must communicate well and be willing to take notes and direction.
2+ years CG experience within games/television, ideally within feature films
Ability to perform visual and analytical problem solving in 3-dimensional space, including the ability to accurately interpret 3D layouts and analyze 3D form.
Ability to problem solve and predict potential problems with assigned tasks.
Thorough knowledge of Maya
Strong understanding of animation fundamentals, principles, and techniques
A creative and trained eye to produce quality animation
Equal experience in animating humanoid, quadruped, winged, other non-bipedal creatures, vehicles, and facial animation systems
Knowledge of simulation techniques for hair, flesh, cloth, rigid bodies in 3D software packages a plus.
File management and structuring
Sound verbal and communication skills
Time management

Needs to be:

Ability to work on tight schedules and time frames
Ability to take artistic and creative directions positively
Proactive, adaptable and team player


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5. Job Title: 3D Generalist
Department: Animation
Location: Navi Mumbai
Closing Date: 20/04/2014
Reports to: Lead CG/CG Supervisor/Creative Director

Salary - TBD
Experience - Mid

Process: Candidate's Profile (With demo-reel), Interview followed by a technical test

Key Purpose:

To create photo realistic 3D Models and composite

Needs to do:

Create highly detailed 3D models in Maya/Mudbox, Great skills in 3D texturing, baking, and working with multiple maps.
Knowledge of Lighting (mental Ray) in Maya. Knowledge of Rigging, Animation. Should be aware of the Autodesk pipeline and cross platform plugins. ZBrush skills will be an added advantage.

Needs to know:

Sound knowledge of human anatomy and proportions.
Technical proficiency in photography
Knowledge of Rigging/Technical Animation
Working knowledge of principles of 3D texture projections
Mental Ray for Maya
File management and structuring
Sound verbal and communication skills
Time management, about deadline, priority settings.

Needs to be:

Ability to work on tight schedules and time frames
ability to convert a written concept to a visual form
Ability to take artistic and creative directions positively
Proactive, adaptable and team player.


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6. Job Title: 3D Interns
Department: CG
Location: Navi Mumbai
Closing Date: 20/06/2014
Reports to: Lead CG/ CG Supervisor/ Creative Director


Salary - TBD
Experience - 0-1 years

Process: Candidate's Profile (With demo-reel), Interview followed by a technical test

Key Purpose:

Assisting the Animation department in supporting the production staff, Animation, Motion cleanup etc.

Needs to do:

Knowledge of Maya/Motion Builder is preferred
Motion capture cleanup
Supporting the designers as they feed their work through the distributed system.
Directly supporting the designers in the facility
Generally helping departments with their day to day tasks.

Needs to be:

Ability to work on tight schedules and time frames
Ability to take artistic and creative directions positively
Proactive, adaptable and team player



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source:cgtantra